Also, it should be remembered that the Wall-nut does not have to go directly at a Pole Vaulting Zombie to make it jump - it just has to be near enough. Screen Door Zombie also only take one hit when hit at an angle. To maximize its efficiency, Wall-nut should be aimed at large clusters of zombies on multiple lanes - not only will the combo yield increasing amount of coins per zombies killed (zero silver coin for the first, one for the second, two for the third, three for the fourth, and a gold coin from the fifth onward), but it will also yield for the player the Roll Some Heads achievement. After striking any zombie, Wall-nut will ricochet off at an angle toward the right, possibly hitting more zombies before rolling off the screen. They will take out normal Zombies, Dancing Zombies, and Backup Dancers in one hit, Conehead Zombie, Pole Vaulting Zombies (assuming with pole) and Newspaper Zombie in two, Buckethead Zombie in three, and Screen Door Zombie (if head-on) in four. Wall-nuts are the standard ammo in Wall-nut Bowling and Wall-nut Bowling 2. It is recommended to purchase Wall-nut First Aid from Crazy Dave's Twiddydinkies later on, as this will allow damaged Wall-nuts to be replaced without having to dig them up first. Potato Mines can be used to take out zombies before they reach it, or from behind on the aforementioned zombies that can get over Wall-nut, once they have done so. However, keep in mind that Imps are small enough to attack it without getting harmed by the Spikeweed/Spikerock. Wall-nut can be used in tandem with Spikeweed or Spikerock for great effect, as he can hold the zombies back, allowing Spikeweed or Spikerock to deal damage. Jack-in-the-box Zombies can instantly destroy it. In Pool and Fog levels, Wall-nut can be used to force Snorkel Zombies to raise his head from the water and eat, making him vulnerable to attacks. Wall-nut is also ineffective against Gargantuars, Zomboni, and Catapult Zombies (with the third if they are moving and directly planted on tiles where they are located if in idle animation to throw basketballs) because they can instantly crush plants regardless of toughness. Note that Pogo Zombies, Pole Vaulting Zombies, and Dolphin Rider Zombies can easily get past Wall-nuts, but two Wall-nuts in a lane can prevent Pole Vaulting Zombies and Dolphin Rider Zombies from advancing and attacking other plants. Regardless, both of them are useful for delaying zombies and giving time for setting up additional firepower. Compared to Tall-nut, Wall-nut is 2.5x as cheap and therefore can be planted earlier, but his lower durability and inability to block vaulting zombies makes him a worse choice in later levels. Wall-nut's main role is to provide a buffer layer between the player's other plants and the horde, as most plants are very vulnerable to being eaten by zombies. While he has no upgrade in the main game, in both Begh ouled mini-games, he can be upgraded into Tall-nut for 250 sun. That with my limited senses all I can feel is He begins to show cracks in the top of his shell, and his smile becomes a straight line, and then a frown. Wall-nut absorbs 4000 damage, changing appearance at 13 damage. In this game, there are many mini-games featuring Wall-nut such as Wall-nut Bowling and Wall-nut Bowling 2. The player can use Wall-nut First Aid to plant a new one on a damaged Wall-nut. Wall-nut has a stronger counterpart, Tall-nut, to block all of them. Dolphin Rider Zombie and Pogo Zombie also appear later. Wall-nut is obtained after beating Level 1-3, but Pole Vaulting Zombie appears soon, and it can jump over Wall-nut. About For more information about this character, see Wall-nut.
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